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Astro Bot Studio Head Tells Developers That It’s Okay to Make Small Games

Nicolas Doucet spoke about how smaller games benefit the development teams, as well as an audience that has large gaming backlogs.

Astro Bot Studio Head Tells Developers That It’s Okay to Make Small Games
Astro Bot Studio Head Tells Developers That It’s Okay to Make Small Games

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Team Asobi's success with Astro Bot highlights the benefits of working on smaller-scale games in today's gaming landscape. With players having expansive backlogs and limited time to dedicate to each game, smaller games have a better chance of capturing audience attention. Additionally, developers have more control over the development process and can create a more tightly-packed experience for players. Astro Bot's success, with over 1.5 million copies sold in just a few months, exemplifies the potential of smaller games to resonate with audiences. By focusing on quality over quantity, Team Asobi was able to deliver a consistently enjoyable experience that prioritized player engagement over playtime. As the gaming industry continues to evolve, studios like Team Asobi are paving the way for a new approach to game development. By embracing the benefits of smaller-scale games, developers can create more focused and compelling experiences that resonate with players in a crowded market.

Author Name: Joelle Daniels